Finished Game

https://imated.itch.io/gdl-jam-game

Postmortem

Linked here

Project Type

72 hour Game Jam, assembled team https://itch.io/jam/gdl-august-2022-jam/rate/1650845 

Time Frame

August 4th, 2022 at 8:00pm to August 7th, 2022 at 8:00pm

Description

A 2D action farming sim centered around the mandatory theme “Death is not the end… Death is progress”. Created over the course of 72 hours in collaboration with four other people. I was in charge of creating all art assets present; characters, items, background, animation, UI elements, and marketing assets. After creating assets, I handed them off to the programmers to implement how they saw fit.

Software

Adobe Photoshop 2019, Adobe Illustrator 2022, Clip Studio Paint, Adobe Animate 2019

Relevant Images

Finalized images used in game

Marketing assets used on the game page

Concept sketches and mockups for various parts of the game

All character animations

Finished Renders

Project Type

Personal project, remake of class assignment

Year

Spring 2022

Description

Stylized 3D character model with hand painted textures and swappable outfits/accessories.

This model uses two texture maps, two roughness maps, an alpha map, and an emissions map.

Credits

UVs packed with UV-Packer add-on https://www.uv-packer.com/blender/

Software

Maya 2020, Blender 3.1, Clip Studio Paint

Additional Images

Finished Renders

Project Type

Class assignment, personal project

Year

Fall 2020 and Winter 2021

Description

3D environment with manmade and organic objects, stylized low poly.

This was an assignment that I decided to rearrange and add additional items to a year later.

Credits

Books on bookshelf made using BookGen addon by Oliver Weissbarth

Software

Maya 2020, Blender 2.9, Photoshop 2019

Additional Images

Finished Game

https://teamnacho.itch.io/nachos-scavenger-hunt

Development Blog

https://nachodevs.tumblr.com/tagged/brown

Project Type

Capstone project, assigned team

Year

Fall 2020 – Spring 2021

Description

A 2D puzzle platformer game developed during fall and spring semester with an assigned team of classmates. I was tasked with character and item design, animation, floor tiles, as well as marketing assets like the icon.

Software

Unity, Adobe Photoshop 2019, Adobe Illustrator 2020, Adobe Animate 2019, Clip Studio Paint

Relevant Images

Finalized images used in the game and on the game page

Concept sketches for various parts of the game

Nacho the dog’s animations

Finished Renders

Type

Class assignment, group work

Year

Spring 2021

Description

3D environment featuring manmade objects. Realistically textured limited poly.

Intended for use in a 3D VR game for students.

Credits

Window modeled by Jerrod Jaramogi

Sink and cabinets modeled by Wyatt Thompson

Software

Substance Painter, Maya 2020, Unity, renders made later in Blender 2.93

Additional Video and Images

Finished Renders

Type

Class assignment

Year

Winter 2021

Description

Realistic high poly to low poly pipeline using photogrammetry

Software

Meshroom, Blender 2.93

Additional Images